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Old 12-07-18, 01:25 PM   #194
Hebe Vollmaus
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Join Date: Jun 2010
Location: Germany
Posts: 243
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Quote:
Originally Posted by Anvar1061 View Post
The Lite version requires testing.
8<--
http://www.mediafire.com/file/vima5x...s_Lite.7z/file

It is not for JSGME! Not for replacement, but instead. Remove completely and insert new ones. Otherwise, there will be exra ftiles that I'm trying to get rid of.

If you use JSGME you do not need all identical files provide in your download. The DL get smaller then. Yes, you have much more headache by integrate some files of zero-lenght "Name-remove"-files. And this "-remove" thing does not work with complete drawers.

Your Lite-Replacement on the other hand, is much much faster installed by "Drawer-Rename". Do not replace an SH3-install. This will be broken then, you need to have a Backup first this way. But instead rename the "old" drawers to something like *BAK and then position the "new" drawers at there old positions.

As an example to use this more comfortable:
(But please, only when words like DOS, Dos-Promt, Commandline and cmd are injected into your blood. If you never heard about this, this is not for you.)
Change SH3Path first!
and copy into the Main-drawer where Air, Campaigns, Land... exists.

_activate_GWX-Rus-Lite.bat
Code:
@echo off
set SH3Path=E:\SilentHunterIII\data

echo Backup first...
move /-Y %SH3Path%\Air %SH3Path%\x_Air_BAK
move /-Y %SH3Path%\Campaigns %SH3Path%\x_Campaigns_BAK
move /-Y %SH3Path%\Land %SH3Path%\x_Land_BAK
move /-Y %SH3Path%\Roster %SH3Path%\x_Roster_BAK
move /-Y %SH3Path%\Sea %SH3Path%\x_Sea_BAK
move /-Y %SH3Path%\Submarine %SH3Path%\x_Submarine_BAK

echo activate GWX-Rus-Lite
move /-Y %~dp0\Air %SH3Path%\Air
move /-Y %~dp0\Campaigns %SH3Path%\Campaigns
move /-Y %~dp0\Land %SH3Path%\Land
move /-Y %~dp0\Roster %SH3Path%\Roster
move /-Y %~dp0\Sea %SH3Path%\Sea
move /-Y %~dp0\Submarine %SH3Path%\Submarine

echo READY.
echo.
pause
On interest i will provide the other way back also.


You do not provide the Library-drawer. Therefor some Units have not all Equipment ready they needed in there *eqp-files.

After correct the files which my mySH3-TooL indicate, there are 3 drawers not found in Roster:
--CHECK-- AirLndOrdSeaSub:
AFS_F1M_Pete - "FSF1M" - "304" (Air) ==not (or Err) in Roster==
ALBS_Do24 - "LBSDo24" - "304" (Air) ==not (or Err) in Roster==
ALB_B17g_Bomber - "LBB17g_Bomber" - "301" (Air) ==not (or Err) in Roster==

I have not used the +-variants.


Next files i have problems with. Maybe only me and no one else.
This is a *.csv. Open with SCalc or something like that for better reading.
"ID parent" is the normal ID for HEX-editor
"ID p revers" is the same but for Silent3ditor in reverse order
"SortOrder" means the sim-file may be not sequential ordered
"NOT found" means the ID is not found in corresponding dat-file
"[==]" means the ID is identical, means used for more than one item for reason i dont know
"gibberish" Gun-Name means i can not read the dat-file correctly, maybe to its Sort-Ordering of items

Code:
FileName;iD parent;iD p revers;Dat-Names;Gun-Name
ADB_IL2.sim;F84A0963494824BF;0xbf24484963094af8;ADB_IL2.dat;8JJCîþÿ‘Gl£³Ûª
AFB_BeaufighterAU.sim;208918FDB9C6BAA6;0xa6bac6b9fd188920;<==NOT found;<==
AFB_Gloster_Gladiator2.sim;DCAE0609BECB90C8;0xc890cbbe0906aedc;<==NOT found;<==
AFB_Gloster_Gladiator2.sim ==SortOrder==;6E5B21D48B6FD776;0x76d76f8bd4215b6e;AFB_Gloster_Gladiator2.dat;AFB_Gloster_Gladiator2_Front_guns_L02
AFB_HurricaneMk1.sim;6C3BFEEA947956E0;0xe0567994eafe3b6c;<==NOT found;<==
AFB_MosquitoTsetse.sim;2085267102B148DF;0xdf48b10271268520;<==NOT found;<==
AFB_SeverskyP_35.sim;EB6F3239130AD274;0x74d20a1339326feb;<==NOT found;<==
AFB_SeverskyP_35.sim;EC6F3239130AD274;0x74d20a1339326fec;<==NOT found;<==
AFB_Spitfire_XXII.sim;6C3BFEEA947956E0;0xe0567994eafe3b6c;<==NOT found;<==
AFB_Tempest_Mk.V.sim;6C3BFEEA947956E0;0xe0567994eafe3b6c;<==NOT found;<==
ALBS_SunderlandMKS.sim ==SortOrder==;D8A7309D3202D87D;0x7dd802329d30a7d8;ALBS_SunderlandMKS.dat;Short_Sunderland_front_turret
ALB_B17g_Bomber.sim;4D493F315A6E1902;0x02196e5a313f494d;<==NOT found;<==
ALB_B17g_Bomber.sim;5523AE895AB42C8D;0x8d2cb45a89ae2355;ALB_B17g_Bomber.dat;KS/iòý‡ÐÖs¶²
ALB_B17g_Bomber.sim;89E23BB5EA1CAE9E;0x9eae1ceab53be289;ALB_B17g_Bomber.dat;KS/iòýoÓ¥š‚
ALB_B17g_Bomber.sim;0D88E1D68A3A4278;0x78423a8ad6e1880d;ALB_B17g_Bomber.dat;KS/iòý
ALB_B17g_Bomber.sim;DB8303B907B65892;0x9258b607b90383db;ALB_B17g_Bomber.dat;KS/iòý
ALB_Blenheim.sim;BC0D38E3EB27231E;0x1e2327ebe3380dbc;<==NOT found;<==
ALB_DB_3.sim ==SortOrder==;B98299445E2459DE;0xde59245e449982b9;ALB_DB_3.dat;ALB_DB3_Turret_front
ALB_Tu2.sim;8E9E14C425A2D521;0x21d5a225c4149e8e;<==NOT found;<==
ALB_Tu2.sim;8E9E14C41352D521;0x21d55213c4149e8e;<==NOT found;<==
ALB_Tu2.sim;71833993C0F05F1D;0x1d5ff0c093398371;<==NOT found;<==
ALB_Tu2.sim;799E14C41C32D521;0x21d5321cc4149e79;<==NOT found;<==
ATB_Avenger.sim ==SortOrder==;FD361766CA8EEE58;0x58ee8eca661736fd;ATB_Avenger.dat;ATB_Avenger_LeftWing_Gun
ATB_Avenger_TB.sim;F7FDC62A944534A8;0xa83445942ac6fdf7;<==NOT found;<==
ATB_Avenger_TB.sim;F7FDC62A944934A8;0xa83449942ac6fdf7;<==NOT found;<==
NCL_Dido.sim ==SortOrder==;233DD184D516086D;0x6d0816d584d13d23;NCL_Dido.dat;NCL_Dido_DirM
NCL_Dido.sim;39093C0F7085FFF6;0xf6ff85700f3c0939;NCL_Dido.dat;NCL_Dido_DirS01
NCL_Dido.sim;39093C0F7085FFF6;0xf6ff85700f3c0939;[==];[==]
NCL_Dido.sim;37093C0F7085FFF6;0xf6ff85700f3c0937;NCL_Dido.dat;NCL_Dido_DirS02
NCL_Dido.sim;37093C0F7085FFF6;0xf6ff85700f3c0937;[==];[==]
NCL_Dido.sim;8AC989C06CBE7FFB;0xfb7fbe6cc089c98a;NCL_Dido.dat;NCL_Dido_PPdir01
NCL_Dido.sim;8AC989C06CBE7FFB;0xfb7fbe6cc089c98a;[==];[==]
NCL_Dido.sim;8AC989C06CBE7FFB;0xfb7fbe6cc089c98a;[==];[==]
NCL_Dido.sim;B521F40C25503BD1;0xd13b50250cf421b5;NCL_Dido.dat;NCL_Dido_PPdir02
NCL_Dido.sim;B521F40C25503BD1;0xd13b50250cf421b5;[==];[==]
NCL_Dido.sim;B521F40C25503BD1;0xd13b50250cf421b5;[==];[==]
Also in your DL some Thumbs.db can be found.
These files are "Windows"-stuff and should not find a way into your DL-file as they waste space.

Campaign_LND.mis
Unit 274
Long=-286409.000;-286145.000000
Lat=5673433;5673387.000000

You may use correct formatted Numbers there including the 6 Zeros.


Greetings.
Hebe Vollmaus is offline   Reply With Quote