Quote:
Originally Posted by Jeff-Groves
All I've gotten finished is to stop the notice of a destroyed rudder.
Here's the change I made to the Basic.cfg in the Submarine 1 section
Comp8=8; SternTorpedo
Nb8=6; This was 7
Subs80=SternDivePlanes
SternDivePlanes=19; E_SternDivePlanes,
TimeRecovery80=3
Subs81=RudderFort
RudderFort=20; E_Rudder, notice a rudder was removed and things renumbered
TimeRecovery81=3
Subs82=PropellerFort
PropellerFort=22; E_PropellerFort,
TimeRecovery83=3
Subs83=PropellerStarboard
PropellerStarboard=23; E_PropellerStarboard,
TimeRecovery84=3
Subs84=SternTorpedoTubes
SternTorpedoTubes=18; E_SternTorpedoTubes
TimeRecovery85=2
Subs85=Decoy_Launcher
Decoy_Launcher=42; E_Decoy_Launcher
TimeRecovery86=1
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Right on man, i'll be keeping tabs on this thread.