Quote:
Originally Posted by GeneralGamer
Jive Turkey has mentioned both of these and he talks with Killerfish games. Also we have A Dev here from Killerfish as well. You have 2 good ideas and I'm sure they will be noted.
The next thing I'm experimenting on is to raise the cruising altitude of the TLAMS to avoid them running into a hill. Once I find the correct height I'll post the fix. Thanks to Killerfish Dev for the probable solution!!
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Thank you, you've brighten my day ...
Already tried the fix you were talking about, raised to 400m but since, i had to sleep a while and had no time experimentating...
I have notice also a 19.6Mb update on my steam a few secondes ago.... game jumps to 1.07d