Thread: Wired torpedo
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Old 08-31-17, 07:25 AM   #3
stratege1401
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Join Date: Aug 2014
Location: France
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Quote:
Originally Posted by GeneralGamer View Post
Jive Turkey has mentioned both of these and he talks with Killerfish games. Also we have A Dev here from Killerfish as well. You have 2 good ideas and I'm sure they will be noted.

The next thing I'm experimenting on is to raise the cruising altitude of the TLAMS to avoid them running into a hill. Once I find the correct height I'll post the fix. Thanks to Killerfish Dev for the probable solution!!
Thank you, you've brighten my day ...

Already tried the fix you were talking about, raised to 400m but since, i had to sleep a while and had no time experimentating...

I have notice also a 19.6Mb update on my steam a few secondes ago.... game jumps to 1.07d
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