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Old 05-30-20, 07:53 AM   #43
Boris-Barboris
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Join Date: Dec 2010
Location: Moscow
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https://github.com/Boris-Barboris/ds...ses/tag/v0.1.0

Good progress on a rather complex multi-simulator front.
I've got a working 'instancing' system that allows to run multiple simulators on my server simultaneously, which opens a path to scenarios, campaigns and tutorials. For now a duplicate of the main circular arena scenario is available as a "singleplayer" (you still play on the server, just not with other players) 'instance'.

Stub of scenario selection creen:




That was the main chunk of work I've pulled off in these 3 months. Some minor tweaks that I've also done:
  • Subtle 2.5km map grid.
  • Fix various bugs is scrollbar and text box.
  • Better noise level estimation in broadband tracker code, fixes Lima hydrohones.
  • Fix OpenAL source queing algorithm to improve min latencies on very high-latency connections.

Grid example:





I hope it is very subtle and does not annoy the player.


I will start working on all these boring mechanisms that need scenarios work: triggers, progress state saves, dialog boxes, text/radio messages, win/loss conditions, hints and all that. Will probably be ready around October, with a couple of tutorial scenarios.
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