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Old 03-30-11, 07:37 PM   #17
etheberge
Watch Officer
 
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
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Quote:
Originally Posted by MaddogK View Post
I've been thinking about this wolfpack idea and radio chatter. Radio chatter prolly wouldn't be that difficult but I'd think we need to run a campaign, stop it every couple of game days, and pick a couple of locations where ships are located (as well as the historical position of a reporting u-boat) and write a radio report that will be broadcast. (quite time consuming)

Or just compile a file with random position reports and let those be reported by the game (basically fill the airwaves with mounds of BS)

Or force the game to run any unselected sub as an AI unit that can report actual convoy traffic generated by the game. (talk about massive overhead)

How are the current map updates/contact reports generated ?

Thoughts ?

I'm working on adding radio chatter based on the BdU KTBs (available here: http://www.uboatarchive.net/BDUKTB.htm) but it's time consuming and I'm only up to December 1939.

I'm picking and choosing stuff from the logs that makes sense game wise to add more ambiance and make it so you don't feel so alone at sea anymore. However all the messages are just fluff, they don't relate to anything in game. For ex if BdU is sending boats to investigate a specific area because it thinks it's full of ships, if you the user actually goes there it will of course be empty.

I you want to see the type of messages I have so far: http://www.box.net/shared/qvcvttifse

In the file my stuff begins after

############################
BEGIN ADDITIONS BY ETHEBERGE
############################


I was also toying with the idea of associating these new text messages with a new radio station (Combat Frequency?) that would contain either

a) actual morse code versions of the message that would be received at the same time as the text message, perhaps even encrypted with the Enigma cipher. That would be cool to listen too I think.

or

b) to save time just reuse a few dozens generic radio messages that would play randomly whenever a text transmission is received.


Razark did something very similar for the Pacific side http://www.subsim.com/radioroom/down...o=file&id=3078 and I think it's a great idea.

This radio station could be integrated easily in other stations that the user already has or just used on its own.

Anyway this is the sort of stuff that could easily be delegated to a couple different people, it's basically just assigning each other different years/months and following the same format.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons
Zero casualties throughout the war
Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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