Thread: [REL] Squid launcher
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Old 10-24-15, 03:38 PM   #1
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default Squid launcher

Hi,

I have uploaded a Squid launcher for SH3. It can be found here:

http://www.subsim.com/radioroom/down...o=file&id=4807

Enjoy being slaughtered

Regards, LGN1


Readme:

Squid Mod for SH3

LGN1 April 2016

Model done by gap!
------------------

Version 2.0

This mod provides a squid launcher for SH3 (see, e.g., https://en.wikipedia.org/wiki/Squid_(weapon) ).

In order to add the squid launcher to a ship, activate the mod, and use either 'SSquid' (single launcher) or 'DSquid' (double launcher) in a ship's *.eqp file (see the GWX version of this mod for examples).


Since the mod is based on the in-game hedgehog, it has two drawbacks:

1.) No graphical representation of the thrown depth-charges.
I couldn't find a way to reduce the amount of projectiles fired by the Hedgehog (24). Thus, I have made the projectiles invisible above and below the water. However, three splashes on the water surface can be seen (and bubbles below the water).

2.) No historical parameters (sink rate, firing range,...)
Using historical parameters for the depth-charges/squid leads to very poor results. The escorts simply do not hit anything because the aiming routines do not properly take these values into account. The AI simply cannot perform a true squid attack how it was done in WWII. Therfore, I have adapted the sink rate of the depth-charges, the firing range, and the pattern to yield 'historical' results. My guideline was to achieve a realistic hit rate and to have a similar area covered as the true squid did. I have made quite a few tests to optimise the different parameters. Depending on the mods you are using, different parameters might be better for you. Feel free to test the mod and adapt the parameters to your liking.

In the present version of the mod the squid launcher's DCs are less dangerous than they historically were. After WWII the Admirality estimated that the chance of a u-boat to survive a single squid attack was about 50%! Since such a value would be very boring from a game-play point-of-view, I have increased the survival chances by weakening the DCs. Feel free to adapt the DCs hitpoints if you don't like this.

Historically, the Castle class and the Loch class were fitted with squid. I'm not aware of any models for these two ships. Therefore, I recommend to use the squid with their predecessors, the Flower class and River class (although the Flower class could not be equipped with a squid due to the strong recoil).

The mod contains two JSGME-ready versions. One contains only the Squid launcher without any other files, the other contains the squid launcher together with modified eqp files for GWX. In addition, a modified U505 mission (for GWX) is also provided for testing purposes (no French version).


Credits: The fantastic model for this mod was done by gap! Thank you very much for this great work!


Cheers, LGN1

Not for comercial use!




Last edited by LGN1; 04-25-16 at 01:57 PM.
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