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Old 12-26-08, 05:29 PM   #115
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by DarkFish
Quote:
Originally Posted by ivank
I don't know how to edit the gun files.
Another one reporting for duty here
I edited the gun files for almost every ship i've done so far, changing range is a one minute job.
Accuracy isn't in the gun files but in a cfg file somewhere

Quote:
Originally Posted by iambecomelife
The Liberty Ship "Stephen Hopkins" sank a raider in 1942. It was a mutually destructive battle, like the one involving the "HMAS Sydney" & the "Kormoran"
Weird things those raiders.. strong enough to sink a cruiser but too weak to destroy a merchant without being sunk itself...
In an era when most merchant ships were no more than 450-500 feet long there was very little space to install high-powered machinery. Without large, powerful engines there was no way for a merchant to achieve a reasonable speed while carrying enough armor to protect itself from heavy shells. If/when I play this mod I am going to try and engage armed merchantmen at a distance. If a convoy is escorted by anything larger than a corvette, I will probably leave it alone.
You can take on a single DD, may even two. My best was a Cleveland that I heavily damaged and it sank later, but I sank 45nm out of Surabaya

I recommend: either one DD, 2 DE's and 3 Corvettes
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