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Old 11-10-17, 03:04 PM   #9
GoldenRivet
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Quote:
Originally Posted by XenonSurf View Post
In CW your tactics will work because the max. range of TLAMs are highly exagerated
source?

according to the United States Navy the range of TLAM is between 700 and 1350 nautical miles depending on the variant.

the earliest TLAMs had a range of about 700 nautical miles.

the in-mission map in Cold Waters is roughly 300 x 300 nautical miles. therefor the range of the TLAM is at least twice the size of the entire map

so i fail to see how the range of the TLAMs in game is "highly exaggerated"

IRL TLAMs can be programmed with up to 15 alternate targets to select from remotely should the primary target prove to be non-viable. additionally the TLAM can be programmed with way-points to follow in order to allow it to avoid areas of air defense and surface vessels... so in theory, cold waters should allow the player to route his TLAMs around to come from the back side of the port if he so desired. without this option, i would say leaving the surface ships unable to shoot down TLAMs is a reasonable alternative.

finally, the mission orders are to "remain undetected", if you can tell me how to sink every warship on the map without the enemy figuring out they are being shot at by a sub... i'm all ears
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