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Old 01-07-06, 10:20 AM   #11
horsa
Pacific Aces Dev Team
 
Join Date: Jul 2002
Location: Halifax, England
Posts: 502
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@CBDR I agree, excellent list
Quote:
Realistic "round Earth" visibility beyond the current approx 12,000 yard limit
We both know to our cost what a bummer this is. The KM mod had manual gunnery as one of its central planks but that little item drove a stake into its heart.
Quote:
*A gunnery model that uses air resistance, projectile spin effects, muzzle velocity variation, etc.
Realistic modeling of the differences in fire control directors, range finders, radars and computers (i.e., from the Mk I Mod 0 eyeball "That looks about right" method up through a Mk 13 Radar / Mk 38 Director / Mk 8 Rangekeeper / Mk 41 Stable Vertical combination)
Have you ever seen Tony Lovell's Dreadnought project
http://dreadnoughtproject.org/
go to forums/ simulation development/Naval Fire Control equipment.
Also download his "video chapters" from simulation section
It doesn't take you into the radar age but the attention to detail is mindblowing.
Quote:
A realistic engineering plant
Could you tell us a bit more on your thought abouit this .
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