Thread: Tides of War
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Old 09-01-15, 09:50 AM   #14
CaptainMurphy
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Join Date: Jul 2015
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Networking is getting along finally! The hosting and connection code is in place and we have begun getting the environmental objects synced up (time, weather, wind, seas) and finally have our first ship test in engine with the server authoritative model working flawless!

Server is on the right, client is on the left. The number in the top right is a frame syncing object to make sure the visual indicators match between the two computers.

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