Thread: [WIP] "Lochinvar" Clyde puffer
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Old 02-28-21, 06:54 AM   #39
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
Originally Posted by Jeff-Groves View Post
It is always going to be a damned if you do, damned if you don't situation.

Today we may do a mod to save on resources?
Next year that is not an issue and We catch flak!

Do what you feel comfortable with at this time.
Damn the torpedoes! Full speed ahead!!!!!!
That's so true Jeff, it is always a matter of compromises.

On one end there is our curiosity of doing new things and our pride to attain an above-average level of detail, even though not many might notice it; on the other end there are our limits of modders and the ever-changing hardware limitations.

Finding the optimal balance among the two extremes is a struggle, and what might be a good compromise today, might not be not so good tomorrow. In case of doubts (and in this field doubts are a common event), my rule of thumbs is: we are always in time to remove a given feature, to simplify a 3D model, to scrap a secondary UV map, or to rescale a texture; the opposite not always apply. Sure, in the process we will have lost hard disc space and a lot of time, but we will have gained experience.

This is my first sea unit modelled from scratch; I have a lot of experience to gain from it, and I am glad to do it having the suggestions of other community members in mind
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