View Single Post
Old 06-12-13, 01:24 PM   #9
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

Try your tests with individual classes.

A class, B class, VW class, Black Swan, Clemson, Town, Fletcher, Evarts, Buckley will not detect you.

Tribal, Rocket (R-class), Flower and I think Somers and Soldati radars work OK.

Reason: the first set of ships have GR2 models that do not have R01 nodes (except the Fletcher, but this is occupied by the Mk37 director which has no game sensor data). So any R01 sensor entries in the .sns file are irrelevant if no node of that name is present on the ship!

Solution: Use unused nodes like C01, D01 etc to add radar nodes as most ships have these, or do what I did and clone a new R01 node on the missing ships!. While at it, give US ships US radar and vice versa.

Also regarding radar, maybe someone can advise me on this...

Is this premise correct:

If the wavelength of a Type 271 is 100mm and wavelength is a direct function of surface area detected 100mm x 100 mm = 0.01 m2

But in stock game files default is 0.3 m2.

Sensor entries in the AI_sensors library appear to be used in preference to the ones in the sim.cfg. Not sure if this is true for the surface area detected.
Jace11 is offline   Reply With Quote