I was one of those who was VERY impressed by Atlantic Fleet:
http://combatace.com/topic/88455-atl...w/#entry713761
I'm disappointed they didn't tweak the subs, to reduce escort/warship vulnerability in particular; continuous gameplay would have been somewhat perferable to turn-based; and the gunnery, while very engaging and playable, might have been better with an 'AI gunnery officer' option which enabled the player to designate (simultaneous primary and sccondary armament) targets. But the end result makes it an instant classic IMHO. Positives included the excellent ships, environments and effects; a super collection of historical battles; excellent interface; and two campaign options, each playable from either side.