Thread: [WIP] "Lochinvar" Clyde puffer
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Old 05-19-21, 11:22 AM   #121
gap
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Quote:
Originally Posted by kapuhy View Post
In Blender you can bake a "Full Render" texture. I guess if you have Ambient Occlusion enabled and diffuse texture defined and attached to material, this will create effect you are looking for, but I never used this option myself so can't vouch for results.
thank you for your reply kapuhy, is the the texture "baking" that you are talking about made on screen and in real time, or it requires time and disc space the same AO map baking (and professional 3D renders)?
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