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Old 03-26-23, 01:06 PM   #1367
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Quote:
Originally Posted by Nilus11 View Post
Oh I know how to modify all the torpedo defects in Torpedoes_US.sim, I was just wondering if there was a way to mitigate them in game instead of modifying the files. I took a peek in there and found that the premature detonation/depth keeping problems are mostly solved by mid-1943, leaving the faulty contact detonators as the main problem until late 1943. So I'll just suck it up till then, like the actual skippers had to do. That's when you know you've got a real good simulation: not only are the highs represented, but the lows too! After effortlessly sinking hundreds of thousands of tons in vanilla, getting even five digit ton patrols in this mod is far more rewarding.
well, then, good luck with the verdampt torpedoes, Herr Kaleun!
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