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Old 02-02-15, 06:02 PM   #468
Skybird
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Kunos' Marco Massarutto in an interview, on stuff coming, and further confirmations. Netx update will include flag, different weather, and further tuning of AI and code optimization. pitstops for AI races will come later, they first want to see the new AI being tested i8n the wild. Brands Hatch now fully officially confirmed.

https://translate.google.de/translat...sta&edit-text=

Somewhere else he has expressed reasonable hopes that Nord Dream Pack could be released sometime in February, but that is basing on hopes that no major delays will suddenly pop up.

Marco Massarutto: Even the most advanced simulation using known data and others obtained through an empirical approach: weight of the car, maximum horsepower and torque curves are objective data. The performance curve of a pneumatic or aerodynamic drag of a wing or a car body are subject to so many variables (temperature, humidity, air density, type of asphalt) that it can only approximate a value with a certain effectiveness.

The track tests allow us to assess the character and general behavior of the car compared to understeer, oversteer, weight transfer and stability under acceleration and braking. This information is useful when we work to finish the car to make sure that the reactions are as faithful as possible. The most interesting part of this work is the overlap of the telemetry of the car and the one obtained in the simulation and see how, for the same lap times (if these are effectively aligned), the curves of acceleration, braking, steering and transmission of intervention are similar.

The simulation can then effectively reproduce the behavior of the car, and return the player to the same information, but the more difficult the same feelings, because of acceleration G in which the pilot is subjected in reality, which are a valuable source of information as the view, and that the simulation does not return in the same way, even on the most advanced simulators.

Eurogamer: After all, any performance car, you drive before the sit ...

Marco Massarutto: Exactly: for example, some time ago I tested the track in a Lotus Evora S passing from real circuit simulation, to verify in real time the similarities and differences. Driving in the same way in both the simulator and on the track, or pushing the car to the limit while maintaining a minimum safety margin, the feeling "skin" was that the car was faster in real life than on the simulator. When we superimposed telemetry mounted on self checking speed, time and work on the graphics commands were aligned, with a gap on the virtual tour in favor of the latter to 4/10 of a second. In many years of experience we have found that the human feedback is definitely interesting and valuable, but if we have to choose between a chat with a pilot or a race engineer with data in hand, we tend to choose the second.




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Last edited by Skybird; 02-02-15 at 06:18 PM.
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