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Old 03-03-08, 06:15 PM   #17
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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Quote:
Originally Posted by Zantham
When I tried this mod it didn't work. I was docked in port, Sept 1943 when I applied the mod. I found I had a whole bunch of extra upgrades that are not normally available in Sept 1943 for the IXD2, the upgrade screen for the weapons was slightly changed in that the deck gun no longer occupied its own upgrade slot but was listed with the light AA guns instead, and I found I had the option of upgrading to a US 50-Cal deckgun (which I know is a bonus upgrade for the IXD2). I then went to sea, and when I try to use the snorkel it says Snorkel not available, and nothing happens.

The only thing I can think of is I do not use a standard key config that comes with the game, I use the one from Trigger Maru which puts the snorkel toggle on the 'T' key, so I didn't remap the key like this:

Quote:
" edit the line:
Key0=0x58,sC,"Shift x"
under the line:
;Key0=0x59,,"Z"
Sry for the modified upgrade pack upc,it was a test
Please delete the upgradpack.upc and enable the mod again

The other thing:
If it says 'snorkel not avaible' it means, that there is no snorkel on ur submarine, but the key works
so I got the same problem
and I found a way:
-go into: my documents/SH4/cfg/SaveGames/[highest number]/ActiveUserplayerUnits.upc
-search for:
[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 7.Equipment]
-under this entry u add this entry:
[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 8]
ID=Schnorchel
NameDisplayable=Schnorchel
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
ExternalNodeName3D=SNK
ExternalDamageZoneTypeID3D=-1
IDLinkEquipmentLoaded=SNK

But i think u don't want a snorkel anymore^^

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