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Old 05-08-21, 10:14 AM   #2
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Quote:
Originally Posted by Bubblehead1980 View Post
[TorpedoRoomFront]
Multiplier=1.000000
Flotability=30.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None


Is that flood time 120 seconds? Minutes?


Noticed certain equipment never gets damaged etc or some equipment such as stern tubes always gets damaged or destroyed even. All torpedo tubes were set to 50 hit points while most equipment is at 100 or more lol no wonder. Tweaking the damage models a bit in TMO( too much equipment on boat is like tanks) so meshes better with my depth charge mods. Of course, will level certain things we can't get home without (since cant control engines independently) such as rudder etc.
Firstly, Hitpoints is only one factor. the Destructible parm is also important.
Secondly, prior to firstly, Armor Level is very important. i do not know if -1 indicates No armor or it means indestructible.
lastly, Flooding time of 120 seconds would mean that all of the hatches are vented to the sea, so i would say that the parm indicates minutes BUT (notice the big but) this is UBI-designed so anything is possible.

do you know how to match up the zones with the equipment installed on the boats? it is not as intuitive as it should be.
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