The point is that the game is still very much WIP. Meaning that at lot of the stuff we want in the game may still make it - it al depends on budget and time.
What we did see (as far as I remember) was that:
The campaign has more depth. Your actions will have some consequences. You can no more sink the same ship more than just once.
You can have an overmap in the same screen as looking through the periscope.
You can move through the sub
You can see the torpedoes being loaded.
Several changes to the interface
Please note that this game in not even in apha stage, so we only saw bits of the ideas, but it looks like some really good ideas.
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