The biggets issue I see for any game with movement, is how to move. You cant walk 300 feet in VR without hitting a wall without some trickery.
You have to build a VR game from the ground up for VR, again see Doom and all the VR toy games.
But it may change everyone brings up good points!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
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