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Old 02-23-22, 11:20 AM   #16314
John Pancoast
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Join Date: Apr 2002
Location: Minnysoda
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Quote:
Originally Posted by FUBAR295 View Post
DD does have a text file tweak that covers the Helmsmen vanishing thing, are you aware?

================================================== ====

// Use // for comments.
// Never use // within a parameter line below.
// Version and path information should always be at the top.
// Path is always relative to the main game folder (usually C:\Program Files\Ubisoft\SilentHunterIII).
// Numbers within brackets always start with 1.
// Numbers within brackets always increment by 1.
// Value displacements (in absolute lines) are always specified in hexadecimal, zero-based (zero counts as the first byte).

// Examples of search line, used when searching for a variable:
//search,WindCoef,4,single,>2,Wind Coefficient
// Description: Look for 4th occurrance of the term WindCoef. The floating point single variable starts at 2 bytes past the end of the search term. Name the list item Wind Coefficient.
//search,WindCoef,2,single,+9,Wind Coefficient
// Description: Look for 2nd occurrance of the term WindCoef. The floating point single variable starts at 9 bytes past the first byte of the search term (the same as using >2 above). Name the list item Wind Coefficient.
//search,WindCoef,1,single,-4,Wind Coefficient
// Description: Look for 1st occurrance of the term WindCoef. The floating point single variable starts at 4 bytes before the first byte of the search term. Name the list item Wind Coefficient.


// Game version for these changes.
Version=TypeII

// Path to the file we are changing.
Path=data\Interior\NSS_Uboat9\NSS_Uboat9_CR.sim

//typeVII


[1]

DropDownName=Helm_Vanish
search,Helm_Vanish,1,single,-155,Minimum
search,Helm_Vanish,1,single,-151,Maximum

================================================== ====

// Use // for comments.
// Never use // within a parameter line below.
// Version and path information should always be at the top.
// Path is always relative to the main game folder (usually C:\Program Files\Ubisoft\SilentHunterIII).
// Numbers within brackets always start with 1.
// Numbers within brackets always increment by 1.
// Value displacements (in absolute lines) are always specified in hexadecimal, zero-based (zero counts as the first byte).

// Examples of search line, used when searching for a variable:
//search,WindCoef,4,single,>2,Wind Coefficient
// Description: Look for 4th occurrance of the term WindCoef. The floating point single variable starts at 2 bytes past the end of the search term. Name the list item Wind Coefficient.
//search,WindCoef,2,single,+9,Wind Coefficient
// Description: Look for 2nd occurrance of the term WindCoef. The floating point single variable starts at 9 bytes past the first byte of the search term (the same as using >2 above). Name the list item Wind Coefficient.
//search,WindCoef,1,single,-4,Wind Coefficient
// Description: Look for 1st occurrance of the term WindCoef. The floating point single variable starts at 4 bytes before the first byte of the search term. Name the list item Wind Coefficient.


// Game version for these changes.
Version=TypeII

// Path to the file we are changing.
Path=data\Interior\NSS_Uboat7\NSS_Uboat7_CR.sim

//typeVII


[1]

DropDownName=Helm_Vanish
search,Helm_Vanish,1,single,-155,Minimum
search,Helm_Vanish,1,single,-151,Maximum

================================================== =

Does FM's mod missing these?

Don't know if FM's has these or not. Just a very quick glance when I posted above showed it has a similar .dat file structures so the difference(s) are probably in the .sim file(s) or .anm file.

I haven't bothered looking into it as I prefer DD's interior anyway.
Good find though !
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