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Old 07-24-17, 07:40 AM   #7
LeopardDriver
Bosun
 
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
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Quote:
Originally Posted by Julhelm View Post
Basically the AI can't evade the lead computing torpedoes, so we're going to revert them to our original lag-pursuing weapons that worked better.
Not sure if I am a friend of this. The torpedos should lead, like the do in reality.

Also, some torpedos already can be tricked by the AI already easily. When I shoot a Test-71 or USET at a survaced vessel. say a Grisha, they will run away, let it come close, and drop a decoy. The torpedo gets totally confused by that and looses track. Thing is, the decoy also messes up my sonar completely, so I can`t steer the torpedo by hand as well. And once I get a good solution again, the Grisha has already done a 180 and is out of reach of the torp, because the russian torps have such a limited range.

My opinion is, if my shot was good, I should be given credit for that by the game. It would be frustrating for everyone, especially new players, if the AI could get rid of the torpedos too easily.

Just my 5 cents. The game is awesome btw, great work!

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