Quote:
Originally Posted by Jeff-Groves
Ummm, No! Many of the port holes could be linked to 1 3D model.
Just like you did the Life boats.
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Yep, but every "copy" lifeboat require a node with coordinates for the position, and a water reflection controller for... water reflection.
Sure, 1 single 3d model for 100 potholes. But 100 nodes, 100 more different IDs and 100 controllers..
Or you're suggesting to use small "packs" of potholes, for example 3 or 4 in a row? This could be an idea, but only work when walls where you want to put them are flat or follow a reiterate shape.. Also, this could create a set of possibly repeated patterns into potholes placement.
I'm not saying this can't be done.
Best regards,
Vd