View Single Post
Old 03-25-14, 06:55 PM   #3060
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
That's what I forgot That first test at the start of the function to see if it's already nighttime was supposed to be taking care of this. I'll fix it


Quote:
Originally Posted by TheDarkWraith View Post
Yes the game's nighttime value was 0.283. Typo on my part.
I could make this value changeable
That would be another useful feature

Quote:
Originally Posted by TheDarkWraith View Post
Good news! I figured out how to increase the spawn distance from the player's unit The game has a default radius of 40000m (sometimes 35000m) from the player's unit for when other units are rendered. I added some new code and a new variable in the patch file that will allow you to define an additional radius amount I added an additional 40000m to the existing 40000m (80000m total) and sure enough it worked. Any units within a 80000m radius of my unit were being rendered
That actually rocks!



Could far away ships be heard through the hydrophone (both for players and for the sonarman)?
Have you noticed any decrease in performance on you high spec system?
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote