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Old 01-01-18, 09:09 PM   #1
Action Stations!
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Join Date: Sep 2006
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Default Waypoints for weapons

Some feedback for Killerfish....

In the new betas, and I assume that this will follow on to the main patch, Soviet vessels have found the trigger button, and with the torrent of torpedoes and missiles being lobbed back down the bearing, after they detect your weapon, I was wondering if it would be possible to program waypoints for weapons (possible for a future mod)?

It would be especially useful, given the propensity for wire breaks right at launch, meaning that if you have tried to get some offset between yourself and a target, you have just wasted a weapon off into the unknown, but if it had a course to follow, it wouldn't be so bad.

As for TASMs, it would be great to set up multiple attack vectors, to have a better chance of a hit against targets with heavy CIWS.

Also, handy to have for the torpedoes, would be range data when setting the bearing to fire, sort of like a transparent circle with ownship at centre.

Just my .02c worth to improve a great game.

keep up the good work.
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