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Old 10-13-19, 08:45 PM   #40
Wolfcat
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Join Date: Nov 2012
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@p7p8, yeah all Chinese ship launched anti-ship missiles are bugged out. They immediately fall into water after launch. You can test it with my CT05 mission which portraits a big air and sea battle between China and U.S. I have the following suggestion for the next version of RA mod:

1. Tone down the effectiveness of aircraft's counter measures. It's so powerful that literally it takes 10-15 missiles to shoot one down.

2. Increase the effectiveness of CIWS (Phalanx, goal keeper and AK series on Russian ships) against anti-ship missiles. Right now, its only practice use is to shoot terrorist's rubber boats.

3. Need buff up SM-2 missiles. Not sure whether it is AI or something else. Ships tend to hold fire until enemies are very close then fire. I know they did something a while ago to limit the range SM-2s can be used. The missile is the slowest of all ship-born SAMs in the game and not very accurate. So SM-2 carrying ships are truly at a disadvantage.

4. Someone needs check Chinese stuff. Ship skins are very inaccurate. I remember we used to have a very good Type 054A model in RA. Also, I remember there used to be J-10 as well. H-6 bombers' ASM range too short.

5. CVNG and SAG formation travels are buggy. Sometimes after an attack, the escort ships would wonder off in different directions or just stupidly circles around while leaving the main ship (e.g. carrier) go on its own. This may be the game problem, not sure if RA can fix it.

Just my 2 cents. You can easily see what I am talking about using my CT05 or "invade motherland" in the standard RA mod.
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