Thread: [REL] FOTRS Ultimate Project
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Old 08-26-16, 08:00 PM   #1579
s7rikeback
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Join Date: Jan 2013
Location: Merry Old England
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Quote:
Originally Posted by Rockin Robbins View Post
How about a JSGME plugin mod that arms all merchants? Basically a bow and a stern 5" gun would be about right with a medium rated crew on board. That would let people play as is or ramp up the merchie danger!
Sounds good, but crew wise I have only found Roster values within the EQP files for IJN or US.

I have found nothing yet to declare crew skill levels.

Below is an example from the IJN data I have gathered so far from various ship EQP Files:

Japan_FLG
25mm_Single_base_Jp
25mm_Triple_base_Jp
3InchSingle_base_Jp
4_7InchSingleT_Jp
4_7InchDoubleT
5in_AA_Double_base_Jp
5.5in_Single_base_Jp
6in_Single_base_Jp
14in_Double_base_Jp
char_JPNSailor_lw
char2_JPNSailors
char4_JPNSailors
Type_92_ReflectorSmall_base_JP
Type_92_Reflector_base_JP
KGun
DCRack_SH4
JP_Shiprocket
Signal_Base

I have have not yet been throught every ship type US or IJN. Just cherry picked a few to get me started....

However:
Both Tenders are using the same "20mm_Single_base_US" Yet the IJN ships show a different gun casing.

So i "should be able to give both IJN or Varients" (Copies) the same fire power, But as per normal this would be a WIP until i can make sure all ships can accept the changes and run in game.

So for a basic launch with FOTRSU should I remove the EQP file and then add it later to the optional mods?

Regards,
Dan aka s7rikeback.
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