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Old 12-01-21, 04:22 PM   #42
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,189
Downloads: 490
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Quote:
Originally Posted by Randomizer View Post
To be fair, placing AOD on a sub simulation pedestal should probably carry an entire hockey sock of caveats but it was certainly ground-breaking in 1994. The problem with this view is that it sadly demonstrates the complete failure of developer after developer to produce an out-of-the-box game with the level of detail representative of the Battle of the Atlantic and the U-Boat commander's tiny piece of it as a whole, in the intervening 25+ years.

AOD certainly has issues, mine will often crash when reporting a convoy (the infamous "Smoke on the horizon Captain" crash. The use of true vice relative bearings, particularly for hydrophone contacts, has been mentioned and the AA guns are probably over-powered. Also, your boat has far greater range than it should have and a Type VII can easily spend a couple of weeks off North America without needing a tanker.

That said, late-war escorts may have Foxers and these make passive hunting your boat much more difficult. Hedgehog works and can be deadly. BdU will send you to new patrol areas, Liberator bombers can carry FIDO homing torpedoes and you can abandon ship, all without any external modding.

I do have fun with the SH franchise, all heavily modded (Thanks to all concerned) but AOD presents situations and problems that still escape even the most talented Modders decades after the games' releases. This is not an indictment of the Players or the Modders but rather one against the developers, who time and again fail to replicate the sitautions and AI of an almost 30-year old program, written in DOS and barely 13 Mb in size.

A pox on all of their houses...

-C

Another well written post. Though I've never experienced the ctd mentioned, I can relate very well to the hockey reference being in NW Minnysoda myself.....
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