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Old 06-19-21, 06:19 PM   #48
Antanas
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Join Date: Jun 2021
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Heya, first off, massive kudos for this, derstosstrup, such a detailed method was just what I needed to give dealing with fatigue a go

Now, I have yet to even reach my grid for my first patrol, have sank three ships already though (including a neutral merchant mistakenly, oops!) and I've got a few issues with the spreadsheet you provided. They're all relatively minor, but still, thought it'd be nice to point them out.
First off, one of the diesel mates' qual icon is wrong, helm instead of machinist. Secondly, combat helmsman shown in the 'key times' tab isn't actually the same person as the combat helmsman in the 'crew list'. And lastly, there seems to be three control room attendants and one control room mate in the spreadsheet, yet you wrote there were two of each in the opening post. I got pretty confused about that one, althought that might very well be ignorance on my part

And while I'm at it, I'll ask, does anyone know how to turn off sh3 moving crew around on its own? E.g. not letting me leave the bridge empty before a dive, so that I can get the crew to the engine room easier afterwards. It's kind of a hassle to be looking for the scattered bridge crew all over the ship

Once again, thanks a lot for this, I've been enjoying it so far, although it really is a different kind of experience than what I'm used to, especially since I decided to incorporate some of the advice from this thread into my playthrough. Lots of fun to be had for sure!
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