View Single Post
Old 08-03-2020, 09:03 AM   #6
Macgregor the Hammer
Join Date: Nov 2019
Location: Minnesota
Posts: 267
Downloads: 415
Uploads: 0

Originally Posted by Bubblehead1980 View Post
I agree, fascinating piece of equipment for the time. Doubt we could get a visual display in the sim, unless perhaps setting the SJ radar's depth from 0 meters to say -90 etc, but then how to get it to turn on, how to get the mines to show up on the screen when under water?

As I mentioned, years back someone developed a working FM sonar mod. The mines were made to emit a noise audible via the sonar stack, it was distinct from standard ship contacts. I recall it worked in a training mission but if you had multiple mines, such as in a minefield, it caused the game to slow and eventually a CTD. Perhaps would work better now with the 4gb patch, LAA, and all.

If not, perhaps create a new mine, one the emits, could place one in front of the "normal " mine field or have it overlap. Would at least let player know there are mines.
Doing a little data mining, I found this document:

The projector had a 'searchlight' function. Reading the document a little further, much of it's behavior was identical to the SJ radar. Thinking about it, the SJ radar could be used as the model for the sonar.
Where's Major Kong?
Macgregor the Hammer is online   Reply With Quote