View Single Post
Old 06-20-19, 02:33 PM   #5
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Quote:
Originally Posted by Oby View Post
You'll find your answer, if you take a look into campaign.cfg file in individual campaigns projects folder. The difference is that he removed tonnage and objectives requirements to progress true game. In TWOS everything is date related.

Compare vanilla campaign.cfg and TWOS campaign.cfg.

Although is a clever solution and obviously more real life like, it's not so I would say "satisfactory"from game perspective. What I mean is that a player has to have some directions and goals to achieve in game like this. Although poor implemented, filling up tonnage bar is one of them.

Yes, thanks, I will compare the files, but what I wonder is:

With or without tonnage bar mechanic, if you don't accept a mission at the officer in the bunker (or you accept one but you go elsewhere at another mission location), and then you travel exactly to a mission location. Will the same ships spawn in the world compared to the situation where you *did* chose this mission in the bunker? That's what puzzles me...If there is a difference, then it's very important to depart with an active mission. Testing this is very time consuming...

All I know from my tests (not complete yet) is that with the tonnage bar mechanic you get renown points for any ships you sink, plus promotion points for your crew, , BUT still the mission is 'incomplete' with no tonnage bar progress. Here a patrol report from my KSD Commander:


------
JJ Nemo. Patrol #2. 9/28/1939
 
-------------------------------------------------------
Patrol #2
-------------------------------------------------------
9/17/1939 6:00:38 AM Out on patrol from the base Wilhelmshaven
9/19/1939 11:48:00 AM Destroyed Anson Patrol Bomber, Long 2° 17' E, Lat 55° 26' N
9/19/1939 9:40:00 PM Destroyed Hog Island Type A Freighter, 4046 tons, Long 0° 59' E, Lat 56° 21' N
9/21/1939 10:50:00 PM Destroyed Dale Class Fleet Oiler, 17407 tons, Long 2° 58' W, Lat 58° 54' N
9/21/1939 11:33:00 PM Destroyed Patroclus Armed Merchant Cruiser, 11206 tons, Long 3° 00' W, Lat 58° 50' N
9/21/1939 11:36:00 PM Destroyed Patroclus Armed Merchant Cruiser, 11201 tons, Long 2° 59' W, Lat 58° 50' N
9/22/1939 12:23:00 AM Destroyed SV Medium Freighter, 7737 tons, Long 3° 00' W, Lat 58° 51' N
9/25/1939 4:42:28 PM Completion of a patrol in the base Wilhelmshaven
Torpedoes launched: 11
Impact: 9
Missed: 1
No exact data: 1
Sinking tonnage: 51,597
Merit: 1060
Raiting increased by 1
Patrol time: 9 days
-------------------------------------------------------
9/25/1939 The new award is Eisernes Kreuz 2. Klasse

-----------------------------------------------------


I guess these 'Merit' points corrispond to the surplus of Renown points I get in the bunker for upgrades, plus I got 5 promotion points for my crew. I don't know if I would get much more with an 'active' Scapa Flow mission.



Now in OHII with Tonnage Bar, it doesn't matter if a mission is complete or not I think, you will advance anyway to the next mission or campaign (I've yet to test that to be sure). So substantially I see no difference playing with or without tonnage bar with OHII based mods... But I may be wrong with all this...


XS

Last edited by XenonSurf; 06-20-19 at 03:05 PM.
XenonSurf is offline   Reply With Quote