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Old 12-20-09, 04:39 PM   #2
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
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Cool , can't wait to see it.

Quote:
Unfortunately, this mod does not change the TDC salvo selector labels automatically.
I thought I had explained this in the KiUB thread... I must've forgotten.
The game originally uses labels for the tubes, I've just used image files with the tube numbers embedded. Since the dial plate of any dial object can be transparent (no image), in KiUB I've done this by duplicating and parenting the single and salvo selectors. Make 3 salvo selectors (objects and images) and place them on top of each other in this order:

-top: TYPES with 6 torpedoes.
-middle: TYPE VII 5 torpedoes
-bottom: TYPE II 3 torpedoes

Then parent the bottom one to the nr. 3 tube (the bulb in the periscope page), the middle one to the nr.4 tube and the top one to the nr. 6 tube. Be careful tho that when parenting like this, the child will always be on top of the parent, regardless of the position in the menu file. This shouldn't be a problem in SH3 but in SH4 it was a big pain in the butt.
I also suggest doing this for the main periscope marks, hope it works in SH3:
http://www.subsim.com/radioroom/show...&postcount=141
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