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Old 03-15-10, 12:43 PM   #5
GDFTigerTank
Machinist's Mate
 
Join Date: Apr 2009
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Instead of just "setting all skill effects to 0" and making them cost 1000 points, you could actually modify the passive abilities so that they represent realistic abilities and your crew gain them as they become more experienced.

Ex. Sonar detection improvement

yes +25/+50/+100% is stupid.
But what about +5% range per level + a 5% increase in propeller detection?
Much more reasonable AND realistic.

Or a 5% increase in the accuracy of a sonarman's guesses on range to target per level?
Again, sounds like something gained by experience rather than magic.

Ex. 2

Torpedoman increasing warhead damage - yeah pretty dumb

But what if instead it was -10% chance of torpedo failure per level?
Hmmm again much more believeable isn't it?

Ex .3

Chief engineer making your boat faster - what did he add a nitro boost system?

But an ability making you 2 or 3% quieter per level because he's an alte-hassen who knows how to get the most out of the engines?

Useful and realistic.

Why just take these abilities out of the game entirely when they can be modified and made to enhance the game in a realistic fashion?

It's also a much more pressing issue imho to untie detection range from morale.... there's no way a crew is going to miss a destroyer at 3000 yards in broad daylight just because they're not happy.... You take out the morale building abilities and save game files become completely useless unless you're in port.
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