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Old 03-30-20, 01:23 PM   #25
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Quote:
Originally Posted by Bilge_Rat View Post
old post, but good explanation of the hard coded issues with fuel usage in SH4:


https://www.subsim.com/radioroom/sho...7&postcount=45


since SH4 is based on the SH3 code, it assumes all subs only have 2 engines like a U-boat, as opposed to the 4 engines in fleet boats, so ahead 2/3rds (8-9 knots) is the most efficient speed since the game seems to assume only one engine is running.

Problem is that it seems fleet boats usually travelled at 12-15 knots between their base and patrol areas. This was efficient since the boat was only running on 3 engines, but the game assumes the boat is running on both U-boat engines, therefore all 4 fleet boat engines.

There is no easy solution to this problem, only workarounds.
i would have to agree with Ducimus' explanation of fuel usage in the link that Bilge Rat provided.
i would also agree with Bilge Rat in that there is very little that can be changed and that which we CAN change is a work-around.
just have some fun with it!
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