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Old 03-30-20, 12:24 PM   #24
Bilge_Rat
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Join Date: Apr 2002
Location: standing watch...
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old post, but good explanation of the hard coded issues with fuel usage in SH4:


https://www.subsim.com/radioroom/sho...7&postcount=45


since SH4 is based on the SH3 code, it assumes all subs only have 2 engines like a U-boat, as opposed to the 4 engines in fleet boats, so ahead 2/3rds (8-9 knots) is the most efficient speed since the game seems to assume only one engine is running.

Problem is that it seems fleet boats usually travelled at 12-15 knots between their base and patrol areas. This was efficient since the boat was only running on 3 engines, but the game assumes the boat is running on both U-boat engines, therefore all 4 fleet boat engines.

There is no easy solution to this problem, only workarounds.
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