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Old 04-17-08, 07:13 PM   #59
Ducimus
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Lurker, just FYI, the wakes on the uboats are an easy fix. Theres a couple ways to do it, although i did this with a destroyer as opposed to a sub, but off the top of my head i think it was easier to use a SH4 val file as opposed to fixing the one from SH3, and remap the IDs to "plug it in" to an existing model.

As i recall, all i did was Just note in the orginal val file what nodes were being used and in dat file, and then took a similar val file from sh4, renamed it, remapped its ids, and then changed the parent ID's to tie into the proper nodes from the dat. Easy as pie.
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