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Originally Posted by skwasjer
DeepIron, can you have a look if it provides a similar function to save the UVW-data into a single (binary) file? Or even if it loads .UVW files? (doubt it, I think it's just yet another proprietary Max-only format)
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I believe your correct on that. However, W3D allows one to "break apart" a model into it's constituent objects and then UV map each one separately, a somewhat lengthy process. W3D is written in Erlang and has a very extensible plugin interface so I think I'll investigate that avenue. I might be able to automate the process somewhat... or possibly a script that will read .uvw files directly for importing...
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It's alot easier to just import the UV-data directly into the actual model in Max, than having to copy it from model A to model B.
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No doubt about that. I'm wondering how GMAX might be employed, possibly through a Maxscript... hmmm...:hmm:
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Anyway, I'm really interested to hear if you can finally start importing some of your models into the game
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You bet. I'll be getting started here soon and keep you in the loop...