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Old 02-14-20, 12:45 AM   #131
EXCELLION36
Bilge Rat
 
Join Date: May 2010
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Quote:
Originally Posted by AzureSkies View Post
Thanks for dropping by and the praise!

1. Currently planning on a strongly story-driven campaign with some highly dynamic elements such as persistent fleets, decisions having consequences down the line and ultimately shaping the fate of the war.

2. Fires and flooding are an absolute must. Might even include resulting cascade failures, such as fires spreading too far and setting off magazines, making them much worse (solid rocket fuels like APCP burn rather hot). Subsystem failures are also a must for ARM-type missiles to have any significant or useful effect, and it'd be rather odd if a hangar that's blown apart and on fire could still launch and land aircraft.
Hello Azure,

Amazing work so far. This game certainly could become a cornerstone in the naval strategy segment.

I know you said that you are planning for a story driven campaign. But down the line, after the game is released, is there a chance to include a sandbox campaign as an option?

Thank you, you are creating an amazing project .
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