Quote:
Originally Posted by ArnoldR
Yes, but if you put the ship's texture in data/Textures/TNormal/tex, it works fine with extra large tga. For example, the WOWS Bismarck texture is 4096x4096, and SH3 is running fine with it.
|
Oh, great! I don't need to be headache for this problem anymore (I have to divide the 4096 texture into 2 textures and remap the model to make it work, now you saved me), thank you very much!
Test and succeed, thank you again.