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Old 02-03-19, 04:45 PM   #33
Jeff-Groves
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Quote:
Originally Posted by gap View Post
You are asking me to look back into files four or five years old. Soon we will need to import in game models of some complexity requiring an AO map, and probably we will get plenty of examples to study
Start reading from page 137 or so in the TDW extractor thread.
I explain a lot there. (Try to ignore the bad stuff. )
I'm sure there's another thread somewhere that gives even better information.
Maybe around page 105 of same thread.
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Last edited by Jeff-Groves; 02-03-19 at 05:12 PM.
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