I have offically started modelling a torpedo data computer for the conning tower and have a work around for the character not inheriting movement (switc h meshes when moving inside/outside like in SH5) and also have a large pier done in old school style (diffuse, specular, normal instead of albedo, roughness, metallic, ao and normal PBR but htatll come in time)
A real level toplay soon!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
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