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Old 04-22-10, 12:01 AM   #64
rea00cy
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Join Date: Jul 2007
Location: Central FL
Posts: 88
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Default I can't live w/o this mod...

...but neither do I with some other "immersion-promoting" mods like the ones listed on this JSGME capture (I would like to thank Brett25 for this list of mods plus a solution to make them working):

There, you can also read the incompats brought by my attempt to enable MaGui 3 on top of that list.
On the other hand, Markman has created a a "FM-NI_Fix_for_MaGui 3" mod that according to some post # 22 in this thread addresses most of those incompats; with the exception of those related to the CT Open Hatch mod (those related to Urfisch's are .tga files, not so important. Am I right? If not forgive my ignorance)
Here's is another capture showing JSGME warnings while enabling this last fix:



Anyway, the game loaded (career, several tests) and apparently runs OK, with the exception of some very immersion-promoting features of the CT OH mod. What I really miss a lot are those xtra clickable points/dials and CT/bridge opened hatches (other hatches and doors worked OK) brought by that mod.
Unfortunately, a solution to this problem is way out of my skills and understanding.
Can someone come to the rescue, please?
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