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Originally Posted by gap
Okay but be careful with those particles: remember that they are FPS killers.
On a side note: have you had a look into the FastParticleGenerators? It has more or less the same parameters as the more common ParticleGenerator (i.e. porting an effect from a generator to the other should be quite easy) but I think it is lesser GPU-intensive and more optimized for quickly evolving particles
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Don't worry, parameters are still as simple as possible, and I don't think that a fastparticlegenerator is needed (and even possible ?).
Quote:
Originally Posted by gap
Eagerly looking forward to your idea!
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Already posted just above !
I'm currently making more tests about that idea.
Quote:
Originally Posted by gap
Pink is not exactly my favorite color, but let's see it and keep a copy of the violet version, just in case
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It's not really "pink". I let you test the new effect (color and animation) :
http://www.mediafire.com/file/g2i2f3...hthouse_FX.dat
Quote:
Originally Posted by gap
On a partly unrelated note: as I already told you, I would really like our rocks/shoals/islets to have foam around them from the waves crashing on them. Have you started digging into this topic? Do you think there is a way to link a particle effect to the water surface?
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Yes, that would be so cool. I have to see what can be done here.