View Single Post
Old 01-31-24, 03:07 AM   #96
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,189
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Hooston View Post
Excellent episodes as usual, I like the way you are slowly chipping away at your Kaleun's morale. What will he do if he is sent off to a training role?
However two annoying things about modded SH3 in the last couple of episodes:
GWX escorts always seem to get their initial contacts with passive hydrophones, which are super sensitive out to around 6-8km. They use ASDIC for depth charge runs only. If you watch the near contemporary film "The Cruel Sea" from 1953 you will see that escorts used active ASDIC almost all the time and it was the primary sensor, which is enough to tell you passive detection was no use beyond about 1.5km. I guess the passive function of ASDIC was used to confirm an ASDIC target really was a submarine and also when quietly waiting above a submarine that had gone deep. I think someone in the game or mod team was applying modern tactics and technology or simply made a mistake. I prefer NYGM for this aspect, it seems better to me.
The weather is too bad too often. Worse, with many mods too many ships sink simply due to the weather. I find it useful to check the wave height multiplier and seasonal effects options are turned off in Silent Hunter Commander.
Yes, various Allied u-boat killers said/did the same thing, including to the point of never using hydrophones as it was considered obsolete tech.
Standard tactic was asdic banging away at all times. AOD handled escorts this way.
Another item in the long list of things badly in need of being changed in Sh3.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote