View Single Post
Old 03-13-09, 02:30 AM   #22
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
Default

Yes, the gauge is there, but unless you do an emergency blow, I don't think you bleed compressed air at depth like in AOD.

I never used silent running in AOD due to the fact that your boat would flood even when shallow with the pumps off. Instead I would run at about 1KTS.

I don't recall AOD having too much drift. Speed fell off very rapidly after an evasive sprint. SHCE on the other hand had a very slow silent running speed of about 1/2KTS. On the other hand, the boat seemed to drift for quite while after a sprint especially with no or little rudder. Also, you could manually control the planes in SHCE.

He he he ... I remember manually controlling the planes in SH2/PA. You could dive like a brick. I decided to stop using them, since I tended to think I was cheating at the speed I was diving.

I really liked what you guys did with SH2/PA. It was incredible genious turning a static campaign into a dynamic campaign. However, the two things which killed SH2/PA for me was:

(1) The escort AI was really dumb. Like only the nearest escorts would engage you. Those more distant would pleasantly ignore you. Also, collisions between ships were quite common. In AOD and SHCE, if you failed to disengage, you would pretty much draw everybody sooner or later (unless there was a wolf pack ... in which case, the smart thing to do was let someone else attack first on the opposite side of the convoy). Also, the escorts would become dettached from the convoy and never rejoin it. So, if you could reacquire the convoy, it would be stripped of 50% of its defense.

(2) You couldn't save your games and load didn't work. I just didn't have time to complete an entire patrol in a single evening. Now, I had cloned my XP partition just for SH2/PA. Thus, when playing under the clone, I would just hibernate the partition when I wanted to do something else with my PC. When I rebooted the partition, I was once again be back in SH2/PA. However, maintaining an entire cloned partition just to play a single game was too much trouble. So, I gave it up.

---

I imagine that must be very frustrating for the PA and GWX/NYGM/ACE Teams. You put in all this fine work and yet the game still has some flaws that you can do very little about.

For example: SH3 also has save/reload problems. Very irritating. Despite Stiebler's weather fix, the weather in SH3/GWX is still kind of odd. Weeks of heavy rain and other times the sea could be as calm as a lake. For my money, AOD had the most interesting weather. Weather would vary by hour along with lighting and fog. (The only issue was that silly circle which gave you surface visibility even when submerged.)

---

Ah, one of these days, I need to go back out on patrol again.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)!
MarkShot is offline   Reply With Quote