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Originally Posted by Targor Avelany
Ok, I will keep you updated then.
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I count on you
Quote:
Originally Posted by Targor Avelany
One of the things that a bit messing things up (at least for me understanding wise), are the locations of the bones. Some of the bones show that their position is 0 on all accounts, but they actually not at the worlds center. And I'm not sure why and how to change it.
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The position/rotation/scale of each bone is relative to position/rotation/scale of its parent bone. If we had a chain of three bones, where the root bone had an y translation of 1, -3 for the seconf bone, and 0 for the last one, the y position of the latter would be 1 - 3 + 0 = -2
Wether a bone has or not position/rotation/scale data is detremined by its flag