Quote:
Originally Posted by Rubini
My main question is about the absence of the alpha channel for some textures making them all the same - same color and same size - (several ones) on your material .dat. My concern is that this could be a bug that you didn't noticed.:hmm:
As I said, at least the depth charges detonations are very better (IMHO) using the stock textures just because the ones on your files are ( i think ) broken.
Take a look on then using any file that can open textures on the material.dat file.
|
Are you referring to the TGAs packed into the materials.dat file or the ones in \data\Textures\Tnormal\tex?
It's possible that I may have forgotten some Alpha channels. If you can, and don't mind, would you like to make me a list of which TGAs are in question by you?