Thread: Crash Dive 2
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Old 07-18-19, 08:27 PM   #13
nikimcbee
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Quote:
Originally Posted by PanicEnsues View Post
Not too difficult; I would need to create or source a model/textures, then figure out how much of the Gato's capabilities to reduce/remove to make it behave like an S-Boat. Probably not something I would try to include in the first release, but maybe a later addition?


Same deal, just lots of models/textures to add. I could see it as an expansion to the base game, though.



Just me. Solo dev, at your service!

-Scott
Just you? That's crazy. I guess it makes the planning meetings a whole lot more easier.

How much time does it take to create a model? All of that would make a great add on! I wish I could help, but I have zero programming skill. I've done level design and artist research many years ago. I think a Japanese add-on would be cool, depending how this edition works out.
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