Thread: [REL] Dark Waters
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Old 04-15-22, 03:36 PM   #1238
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
What ship was it KM? What torpedo did you use?
Quote:
Originally Posted by KaleunMarco View Post
ok...you forced me to clear-core-and-reboot.

so, i created a RGG with a variety of tankers, merchies available in the ME in the next mission. i've used this technique previously.
in the game, a small convoy was created and ran right through our position without the second-stage-spawn. very odd. but that is a different issue.

while i was sitting in the patrol zone a couple of singles passed our way.
we sunk a Hog Island merchant and something called M-KF-M (O) Merchant, whatever that means. No CTD's.

so now i am trying to figure out why torpedoing only certain ships cause CTD, especially when i am using the ME and not rolling-my-own RGG via a text editor.

a second question is: when i use the ME to create a RGG, the ships/ship-class-names do not matchup with the same fields in either the Names.cfg, the Roster\Sea Folder files or the Sea Folder files. so, from where does the ME get those description? ugh!!!
ok, did some more testing. changed the RGG composition.


when i caught up with the RGG there were only two ships detected by visual and sonar, a huge euro liner and a 10,500t Tanker.
i wonder why the remainder didn't spawn.



maneuvered into position and fired one torpedo at each.
as the tanker was hit, SH4 CTD'd.
however, as the fish were in-transit, i snuck a peek with the external Camera.



it appears as if i am experiencing the cast-of-thousands bug where one or more ships of an RGG is multiplied to the max.
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Last edited by KaleunMarco; 04-15-22 at 05:30 PM.
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