Quote:
Originally Posted by AzureSkies
I've always loved mission editors and modding tools, myself, but those are quite involved and getting the core game made is the first priority - but these are definitely things I'd like to add at some point, time and resources permitting, once the core game is complete.
An added advantage to making the data system moddable is it makes it easier to add new units, though it's more work upfront. Though there is effort being made to make things modular for this so it's easier to implement moddability later.
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Learn the hard won lessons taught from other games. Harpoon is still going after 25 years because of features like the open database.
Cold Waters learned it. It was only a matter of weeks after CW launched before a user had already modified the database to include new platforms. The sooner functional mod tools are released, the sooner the users can help you create content. IMO, it is an exponential return on the time and effort invested in proper mod tools.